2024 State of Programmatic Report
Despite 13 Percent Decline in Number of Mobile Gamers in Past Year, Heavy Mobile Gaming on Smartphones Suggests Market Poised for Growth
RESTON, VA, April 14, 2010 – Comscore, Inc. (NASDAQ: SCOR), a leader in measuring the digital world, today released the results of a study on mobile gaming highlighting the potential for growth in the mobile gaming market despite a 13-percent decline in the number of U.S. mobile gamers during the past year. This overall decline was driven by a 35 percent decline in mobile gaming among feature phone (i.e. non-smartphone) subscribers, who represent approximately 80 percent of the market, which contrasted with the sizeable 60 percent increase in the number of gamers via smartphone.
Mobile Subscribers Who Have Played Games at Least Once During the Month3 Month Avg. Ending Feb. 2010 vs. 3 Month Avg. Ending Feb. 2009Total U.S., Age 13+Source: Comscore MobiLens
Mobile Subscribers (000) Who Have Played Games At Least Once During the Month
“Although the number of mobile gamers has declined in the past year, there is reason for significant optimism about the future of this market,” said Mark Donovan, Comscore SVP Mobile and senior analyst. “As the market transitions from feature phones to smartphones, the dynamics of gameplay are also shifting towards a higher quality experience. As a result, we can expect to see a profound increase in adoption of this activity, both in terms of audience size and overall engagement.”
Smartphone Subscribers Heavier Mobile Gamers
The inevitable ascent of the mobile gaming market depends not only on smartphone subscribers’ higher propensity to play games on their mobile devices, but also their heavier gaming activity across nearly every dimension. Smartphone subscribers (47.1 percent) are three times more likely than feature phone subscribers (15.7) to play games on their device at least once a month. They are more than five times as likely to play games almost every day and far surpass their feature phone counterparts across various methods of game play.
Smartphone subscribers also install significantly more games on their devices with 27.3 percent having installed at least one game compared to just 5.6 percent of feature phone subscribers. A third of smartphone subscribers with games have more than five games installed on their phones, while less than one percent of feature phone subscribers have that many games installed.
Mobile Subscribers Who Have Played Games at Least Once During the Month3 Months Ending February 2010Total U.S., Age 13+Source: Comscore MobiLens
Percent (%) of Mobile Subscribers
Total Audience: 13+ yrs old
Mobile Game Play Frequency
Ever in month
Almost every day
At least once each week
Once to three times throughout the month
Method of Game Play
Played downloaded games
Played native/preloaded games
Used browser to play games
Number of Games Installed on Handset
At Least 1
“Smartphones offer a more accessible and compelling mobile gaming experience that is enabling adoption of this behavior, even among consumers who have not traditionally been gamers,” added Donovan. “Marketers and advertisers ought to be paying close attention to the opportunity this presents for reaching consumers in new and engaging ways in a cross-platform environment. The potential for highly creative marketing efforts is exciting.”
Top Genres of Mobile Games
Smartphone subscribers are more likely to play mobile games than feature phone subscribers across every gaming genre. The genre with the highest penetration among smartphone subscribers is Arcade Puzzle games at 12.9 percent, followed by Card games (11.9 percent), Word/Number games (11.4 percent) and Casino games (7.6 percent). While casual game genres have higher penetration than hardcore genres (sports, racing, action/adventure, first-person shooter), the hardcore genres exhibit significantly higher adoption among smartphone subscribers. This finding highlights the importance of the smartphone medium in driving adoption of higher quality gaming experiences.
Top Genres of Games Played on Mobile Devices3 Months Ending February 2010Total U.S., Age 13+Source: Comscore MobiLens
Word or Number
First person shooter
About ComscoreComscore, Inc. (NASDAQ: SCOR) is a global leader in measuring the digital world and preferred source of digital marketing intelligence. For more information, please visit www.comscore.com/companyinfo.
PressBill DaddiDaddi Brand Communications646firstname.lastname@example.org